Make up for items fault
Item level (ilvl) decided to each piece of equipment "attribute distribution budget". In the current game set in, the first act ilvl61 dropped the purgatory of items (including ilvl61, similarly hereinafter), the second act ilvl62 dropped below items, the third and fourth ACTS ilvl63 dropped below items. Unfortunately this led to two big problems: the first is to let people who think the new act too difficult feel compelled to use player auction house to improve equipment. The second is some professional, skills and game the way the demand of equipment is low, so although have a lot of super equipments into the game in the economic system, these players still feel that can choose the strategy in hand too little.
There is another consideration many players to brush to top equipment, would rather go do some effects have even boring things (like playing jar or embrace Obama's thigh) than in the first act against the demon army purgatory. We also so changed some of the design policy, let's top equipment in different kinds of places can fall, so it can improve the diversity of the game the way. If you prefer to challenge the elite in the first act of blame, not in the fourth act 3 minutes of play a mouse, then we hope this patch can let you to do the things you want to do, and still have a chance to get in the game the best equipment.
Why always "a future patch".
In the previous article, we mentioned that in the future a patch to make some changes to the legend equipment. Although 1.0.3 also will not modify legend items, but in fact we have in the set about this job. After we finished our, orange equipment will be significantly beyond blue items, and also to provide some unique or commemorative sense gain the effect. 1.0.3 update and patch, we will to disclose more information.
Nie method of rem changes
There is no doubt that our idea of the big game content is to kill the late elite blame fold 5 layers of rem brezhnev, then go to kill leader. We have seen so many players in do this, but we ignore a little, the player in the strike leaders always think after boundless, want to hang a five layer nie method rem brush blame to continue. To better help players to achieve this objective, we revised five layers of rem brezhnev drop rate set from the "will be out two yellow" instead of "will fall 1 yellow" (strike leader is a very large chance to drop a more yellow outfit, just is no longer will off just). In exchange, when you five full solid layer of rem, all the mighty men of strange and rare strange will extra off a yellow outfit (will fall). The changes to improve the overall quality of the player's fall, also give players better reason to kill leaders to continue to push forward the after.
Like group game?
We will remove the monster in the cooperative game damage. We design the purpose is to let the player can have been like Solo Solo, and like the players may have been party to team up. We feel every player after injury against the increase of the monster set is prevent players with their friends and the biggest obstacle to the game. In an ideal situation, the single-player and multiplayer cooperation is the difficulty of the best can exactly the same, but that in practice can not be done, such as "struck back to blood" equipment or "the new ruling ideology skills in the single-player game obvious effect is better. In view of the width and breadth game mechanism, single mode and multiplayer mode can never 100% equality, we can only as far as possible let them keep close to, but in the areas where we can't balance the general to the multiplayer one party. After all, effectively organized team, and let them each exhibition is not easy job of what, should get some extra benefits.
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