As a Diablo III player, the past couple of weeks only make one thing undeniably clear to me. That is the always-on DRM for non-MMOs breaches dangerous territory. It means not only are you diablo iii gold subject to playing the game only in the way that the company allows you to play, you can't even play when you want to. You can think about if it is the case.
Last week, the tirade of Diablo III's Linux banning set some people over the top with anger, while other players said that they don't get banned for playing on unsupported operating systems, just for cheating. However, the real issue is that always-on dictates how you play, when you play and the way you play. The real reason for this is to protect Blizzard's middleman financial powerhouse known as the Real-Money Auction House. This is the initiator.
For protecting the RMAH, the always-on security measure has to monitor everyone who plays and how they play. The security known as 'Warden' looks for exploits unsigned signatures, unregistered memory access and other technical tidbits that nefarious individuals might use or manipulate to exploit the system. In some cases it's justified, in other cases it turns into a battleground of client versus service buy diablo 3 gold provider.
So this is the real situation that right now there are a few players who are claiming they have been wrongfully banned, but Blizzard still has his and refuses to refund the product. It is because that he broke the terms of service by using unsanctioned "third-party program", whatever that program may be. Aren't this is the best evident for Blizzard's authoritarian service?
Whether you agree or not with Blizzard's authoritarian service, it does exist. A company can ban you indefinitely from a service you paid for just until you decide to lease a new license from them for the designated service diablo 3 gold fee, in this case . This is the point, isn't it?
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