I believe all of you have read the first part of this article and I think you will like this part too because I think this part is more detailed and you can make a better understanding about it. Now, please read it carefully.
Death, anger, and furious onslaughts our specialty
Right now, warrior tanks are worried about threat and rage in trash pulls but not often while tanking bosses or with lots of ads hitting them, to the reason that all that damage they soak up modifications into rage. Granted, we'll be in a placement to available possessing a Shield Slam to generate rage, but this implies that warrior tanks (possibly druids as well, but I didn't see something particularly saying they use the same exact system) may be probably the most penalized by missing an attack or possessing it blocked, dodged or parried.
Considering the current warrior is currently the least-used tank in heroic Dragon Soul, the last element warrior tanks demand is to be unduly penalized. It may properly not really be considered a problem, especially if there's enough rage coming in from our attacks.
Let's consider a look at the complete list of changes. We talked concerning the stance modifications already, but there's more. For starters, Berserker Rage and Enrage itself have been reworked. Effectively, both now placed you into an enraged suggest that increases the rage generated by your white hits (normal melee attacks) by 50% instead of the 25% the beta was providing before. I'm mildly optimistic that we'll be in a placement to control our rage possessing a reasonable level of accuracy now.
I'm also wondering if haste is steering to improve in recognition now, especially for arms, because the arms mastery Strikes of chance will now only proc an extra attack for 55% damage. (Fury will have Unshackled Fury, which will boost damage dealt while enraged, so mastery may properly be even more well-known there.) Time will tell, but I suspect we'll see some back again and forth on rage tuning properly before Mists goes live.
Spell Reflection drops to a 15-second cooldown but is otherwise unchanged. Enraged Regeneration (now a talent, remember) is enhanced by halving the Heal greater than Time portion belonging to the ability from 10 seconds to five seconds and in inclusion now won't price rage if used during an enrage. That's a wonderful change. Piercing Howl will now snare for a full 15 seconds (up from 6), and Shockwave gets a coefficient alter that looks aimed at controlling its scaling.
That’s all for the second part and I think you would better learn more about the World of Warcraft in our website because I will always give the hot news about the World of Warcraft. Hope you have a nice time and good luck!
Source: http://freewebblog.site90.net/?p=15
http://freewebblog.site90.net/?p=16
http://freewebblog.site90.net/?p=17
http://zyanw.site50.net/?p=15
http://zyanw.site50.net/?p=16
http://zyanw.site50.net/?p=17
http://ownfloly.net16.net/?p=27
http://ownfloly.net16.net/?p=28
http://ownfloly.net16.net/?p=29
http://stivelyblog.hostzi.com/?p=23
http://stivelyblog.hostzi.com/?p=24
http://stivelyblog.hostzi.com/?p=25
http://jisigeren.hostoi.com/?p=23
http://jisigeren.hostoi.com/?p=24
http://jisigeren.hostoi.com/?p=25
没有评论:
发表评论