preface
S9 chopper prowled the as you all know, so squad aspects must have three melee above, in addition to some is a thief method.
The simple and crude point, two http://www.gamesaleinfo.info/ warriors 3 DK thief act 3 treatment on the line, maybe 5 DK can try. Ensure that group has more than two people can open bloodthirsty/heroism, in gilneas and arathi this is advantage, specific I'd be at the bottom said.
If I recommend treatment discipline, riding the milk milk with a, a lot of moment are responsible for discipline shepherd mana burn, can take two treatment is milk and milk, ride, this can adjust according to their own team. With a disciplinary most of the self-preservation and very tall to http://www.gamestarthere.info/ the requirement of outbreaks, play a good role
Warlock is also about the same situation, 4.03 50% of fatigue station slowdown midfielder very imba, cut the main is when after buns and fear, battle in the warlock need not consider diminishing problem, no one fight is basically see who fear who, and although total damage DOT is very high, but most are of no use damage, only to fire can rise effect, this can make the best in gilneas. Warlock was played and most rely on the protection of his teammates, our team of twin peaks is often midfielder is not even 30 seconds, and sacrifice are already in protection crackdown on the warlock into finished.
4.1 has been integral before the hunter battlefield MVP, whether midfielder intercept keep home is the best. But the midfielder interception and group is not the same as the war, the hunter group war I think effect is not big, in 4.1 revival time is changed to 45 seconds later, twin peak has returned to the 60 s warsong spell midfielder, midfielder win win, no longer need to be like as before and after 55 games before the distribution. Two other battlefield hunters keep house can also use a thief to replace, so I personally from the hunter MVP down to the bottom 10 professional, a thief method can take.
Other hybrid class only shadow priest and birds D return calculate can, wild's twin peaks only useful, enhance not say, the element to wait for the 4.2 will rise.
Here are three battlefield for the us team play, provide everyone reference:
In my experience, 4.1 points to http://www.mmooffer.info/ the chance of the battlefield row should be arathi basin > > gilneas twin peaks
So first for the arathi basin
Most of the teams are arathi is 3 wood five iron home 1 1 ore formation, and also have to give up wood or ore with two other stability of the three o 'clock, we are the former.
I used to let the choppers and two treatment to iron, more crispy and have the skill with a fly the treatment to wood, among them a little soon after words can help another point.
Remember that if something was wrong as far as possible to drag, support, if group or dead many words out look set to attack a wave, even if, 45 seconds than a die is strong.
A lot of teams like a thief to mine, but I think the best mage is, to keep thieves home, all the skills of the mage can bring their own heroic not fear any occupation, sometimes force the badge sheep off after a flag, such as rivals would be a thief deep "all skills play, he should dare solution would think of a way to sheep off, or tough direct extremely cold again on the sheep deep" flag. Each other if there are two words to mine the mage will immediately to help iron, don't want to drag the other flag display gallantry open time.
Can look for someone behind home and rogue exchange, let thief steal some, can steal to see each other what career and won't keep.
Here by the way keep flag. Keep flag is the most important focus on value, then must keep flags and 20 to 25 yards distance, had better be the ground, from thieves SAP + open flag. If there is a thief smoke flare open flag words don't panic, he smoke flare only five seconds, a flag to 7 seconds, unless there is the second man come over to http://www.mmorpgstart.info/ control you otherwise is sure to get broken.
Then the gilneas
Pure spell fire battlefield, thief keep home nine other to water supply, keep two walk slowly at each other have people to play house, generally leave mages and priests. And arathi, group you set out to a heroic wave, which points out dozen which point, here, bloodthirsty/heroic more advantage will show up.
Our team is now more mature, basic it is to win the water supply after leave a keep, other eight to play each other home, also can leave a at home and water supply wander between, a lot of moment are can get the point.
The twin peaks is
Gemini peak take flag is best wild DE, go waterway advantage is too big, drill the bottom to midfielder nearly invisible.
A thief wander the midfielder block each other flag-bearer and no one came to help words in addition to blood can be killed outside DK, blood DK hits amaranthine drag will do. Smoke flare lost time is very important, and is to remember playing poison blade away rage, and 20 seconds a time you understand. 8 people midfielder can only peterborough, no skills, see location chosen goal, needs to chase to die only arcane.
We get a flag to pick up after treatment, the best is the priest, and the other seven people continue to midfielder. If the other side has treatment received word look after flag bearer or play back alone, spoken parts in an opera is killed in. Now and the s, high-end team won't you play midfielder drag people and killed you let you back to the graveyard is the kingly way.
Source: http://swtorhere.info/
http://wgtzone.blogspot.com/2012/05/world-of-warcrafts-general-article_25.html
http://wgtzone.blogspot.com/2012/05/world-of-warcraft-guide-toc-dungeon-i.html
http://wgtzone.blogspot.com/2012/05/diablo-iii-new-play-absolute-dont-delay.html
http://wgtzone.blogspot.com/2012/05/diablo-iii-mage-all-skills-and-runes.html
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