2012年5月23日星期三

World of warcraft: grasp the system preview

Blizzard blue poster Eyonix provides a preview of  buy gold diablo 3 the coming master system, which will be launched the third world of warcraft expansion, the reckoning, later this year.
Eyonix in control system:
Last week, we give you an early look at our manufacturing changes on the statistical system in world of warcraft, disaster, and explained the these changes will eventually provide players with more interesting gear selection and make the data more easy to understand. Today we want to elaborate on a new function, is an integral part of diablo3 gold this reform: grasp the system, a new game mechanism design to allow the player to become better let them choose talent trees cool or unique. With this system, we want to complete the three things: give them more freedom in how they distribution talent points, simplify some "kitchen sinky" talents, trying to do too much at once, and add a new attribute of the high level of gear, let you than you choose the role.
Look at this how the system works: when you take in a given talent of words, you will get three different passive bonus specific to that tree. The first prize will increase your damage, treatment or survival ability, depends on the expected tree role. The second prize will be related to the common attributes of gear need you, such as in a hurry and crit. The third prize will be the most interesting, because it will provide a completely unique influence to the tree--means that there will be 30 different bonus this nature of the game. The third prize is will benefit from the master found on top of the rating (level 80 to 85 years) gear.
One of our main objectives is to let players more proficient in the flexibility to choose fun or utility-oriented talents, and not let them feel obligated to  diablo 3 buy gold pick up the "mandatory" but boring talents, such as passive damage or treatment. (for example of various strong but boring skills, we are talking about, see above personnel of the 51-point talent in the existing many trees.) In a sense, you have all the to get it in (for example) a rogue tree have essentially a invisible extra key said "... and increase your damage X %." In this way, if you choose a talent like cheating master (this can reduce your chance to detect stealth) or quick pace (influence on the motion), you wouldn't think that you give up the damage for utilities.

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